
Oh, and by the way, the writer behind “Elden Ring,” if you didn’t know, is George R. Those games also have a cult-like following, with hardcore players drawn to their high difficulty level-another trait that’s evident in “Elden Ring.” Yes, it outsold its “Demon Souls,” “Dark Souls” and “Bloodborne” predecessors-but those titles have raked in tens of millions of players since the first release in 2009.

#Another word for sign of the times series
“Elden Ring” is the latest installment in a series that’s been commercially successful for a decade. “It’s difficult to imagine Elden Ring having this sort of cultural cachet in any other era,” the piece reads. But other points are stunningly off and very poorly researched. cities went into lockdown, and sold 32 million copies in its first year. That much is true of “Animal Crossing: New Horizons,” which was released two years ago, just days after many U.S. There are some lines in the review that check out, such as when it correlates an increase in gaming and the popularity of some titles due to the pandemic’s effects. Its angle: that the game is a byproduct of the pandemic-a mix of being stuck inside and the parallels between the difficulty of the latest FromSoftware title and what it’s been like to live through the past two years. More than a month after the release of one of 2022’s most highly anticipated games, “Elden Ring,” the Times wrote a review. published one of the most confounding articles in games journalism that I’ve read in a long time.

On Wednesday, the most-read newspaper in the U.S. Tell me, are we really surprised by The New York Times at this point? Photo by Angela Weiss/AFP via Getty Images
